《单片机C语言程序设计实训100例—基于8051+Proteus仿真》案例
第 01 篇 基础程序设计
01    闪烁的LED
/*    名称:闪烁的LED
    说明:LED按设定的时间间隔闪烁
*/
#include<reg51.h>
#define uchar unsigned char
#define uint unsigned int
sbit LED=P1^0;
//延时
void DelayMS(uint x)
{
    uchar i;
    while(x--)
    {
        for(i=0;i<120;i++);
    }
}
//主程序
void main()
{
    while(1)
    {
        LED=~LED;
        DelayMS(150);
    }
}
02  从左到右的流水灯
/*    名称:从左到右的流水灯
    说明:接在P0口的8个LED从左到右循环依次点亮,产生走马灯效果
*/
#include<reg51.h>
#include<intrins.h>
#define uchar unsigned char
#define uint unsigned int
//延时
void DelayMS(uint x)
{
    uchar i;
    while(x--)
    {
        for(i=0;i<120;i++);
    }
}
//主程序
void main()
{
    P0=0xfe;
    while(1)
    {
        P0=_crol_(P0,1); //P0的值向左循环移动
        DelayMS(150);
    }
}
03  8只LED左右来回点亮
/*    名称:8只LED左右来回点亮
单片机编程100例详解    说明:程序利用循环移位函数_crol_和_cror_形成来回滚动的效果
*/
#include<reg51.h>
#include<intrins.h>
#define uchar unsigned char
#define uint unsigned int
//延时
void DelayMS(uint x)
{
    uchar i;
    while(x--)
    {
        for(i=0;i<120;i++);
    }
}
//主程序
void main()
{
    uchar i;
    P2=0x01;
    while(1)
    {
        for(i=0;i<7;i++)
        {
            P2=_crol_(P2,1); //P2的值向左循环移动
            DelayMS(150);
        }
        for(i=0;i<7;i++)
        {
            P2=_cror_(P2,1); //P2的值向右循环移动
            DelayMS(150);
        }
    }
}
04  花样流水灯
/*    名称:花样流水灯
    说明:16只LED分两组按预设的多种花样变换显示
*/
#include<reg51.h>
#define uchar unsigned char
#define uint unsigned int
uchar code Pattern_P0[]=
{
0xfc,0xf9,0xf3,0xe7,0xcf,0x9f,0x3f,0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xe7,0xdb,0xbd,0x7e,0xbd,0xdb,0xe7,0xff,0xe7,0xc3,0x81,0x00,0x81,0xc3,0xe7,0xff,
0xaa,0x55,0x18,0xff,0xf0,0x0f,0x00,0xff,0xf8,0xf1,0xe3,0xc7,0x8f,0x1f,0x3f,0x7f,
0x7f,0x3f,0x1f,0x8f,0xc7,0xe3,0xf1,0xf8,0xff,0x00,0x00,0xff,0xff,0x0f,0xf0,0xff,
0xfe,0xfd,0xfb,0xf7,0xef,0xdf,0xbf,0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x7f,0xbf,0xdf,0xef,0xf7,0xfb,0xfd,0xfe,
0xfe,0xfc,0xf8,0xf0,0xe0,0xc0,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0xc0,0xe0,0xf0,0xf8,0xfc,0xfe,
0x00,0xff,0x00,0xff,0x00,0xff,0x00,0xff
};
uchar code Pattern_P2[]=
{
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,0xfc,0xf9,0xf3,0xe7,0xcf,0x9f,0x3f,0xff,
0xe7,0xdb,0xbd,0x7e,0xbd,0xdb,0xe7,0xff,0xe7,0xc3,0x81,0x00,0x81,0xc3,0xe7,0xff,
0xaa,0x55,0x18,0xff,0xf0,0x0f,0x00,0xff,0xf8,0xf1,0xe3,0xc7,0x8f,0x1f,0x3f,0x7f,
0x7f,0x3f,0x1f,0x8f,0xc7,0xe3,0xf1,0xf8,0xff,0x00,0x00,0xff,0xff,0x0f,0xf0,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,0xfd,0xfb,0xf7,0xef,0xdf,0xbf,0x7f,
0x7f,0xbf,0xdf,0xef,0xf7,0xfb,0xfd,0xfe,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xfe,0xfc,0xf8,0xf0,0xe0,0xc0,0x80,0x00,
0x00,0x80,0xc0,0xe0,0xf0,0xf8,0xfc,0xfe,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,