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《3dsmax 9.0最新插件合集》fro 3dsmax 9.0
vray教程  2008-09-08 18:47  阅读493   评论0 
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3dsmax.9.0.最新插件合集-1.rar详情187.5MB
3dsmax9.0.最新插件合集-2.rar详情126.5MB
全选314MB
中文名称:3dsmax 9.0最新插件合集
别名:三大主流渲染器和实用的插件
版本:fro 3dsmax 9.0
发行时间:2007年
地区:美国
语言:英语
简介:
Autodesk 公司推出3dsmax 9.0已经有一段时间,原有的插件在9.0这个版本中都不能使用了,各大主流的渲染器制作公司相继研发了适于最新版本3dsmax的插件,像Vray、Brazil、Maxwell都已经推出在max 9.0中使用的渲染插件,而Cebas GmbH最近才推出finalRender stage-1 Release for 3dsamax 9.0 32/64bit,不敢独享,献给VC的朋友们。
目录:
一、finalRender stage-1 Release for 3dsamax 9.0 32/64bit;
What's New in R2.0?
3dsmax 9 32 and 64 bit Support
finalRender Stage-1 R2 now supports 3dsmax 9 32 and 64 bit. finalRender brings you the power of 64 Bit rendering like never before. Render with huge textures, immense poly counts, outrageous MTD and gigantic finalToon output. To add to your 64 bit work flow, finalRender allows for mixed 32 and 64 bit distributed rendering. You can use both your 64 and 32 bit machines to render with, allowing for a easy transition to 64 bit.
AQMC GI Engine
finalRender Stage-0 unleashed the first affordable and fast GI solution for 3ds Max. Then came Stage-1 R1.0 and now finalRender Stage-1 R2.0 revolutionizes rendering all over again! With the addition of AQMC, the brand new GI engine, a new era in robust and animatable GI rendering has been started. To learn more about this GI engine and to see some AQMC animations!
Flicker Free GI
finalRender Stage-1 R2.0 for 3ds max has many options for GI and animation. Our AQMC GI engine has a Camera Fly mode for non-moving/deforming scenes and a Character Animation mode for moving/deforming objects.
Acceleration Engine (MSP)
finalRender Stage-1 R2.0 now comes with a whole new rendering acceleration core that is completely different than its predecessor! SceneMSP now supports more complex scenes with less memory consumption and allows for even faster rendering. This all new SceneMSP renders and preforms up to 50% faster compared to the old Stage-1 R1.0.
fR-Physical Sky
finalRender Stage-1 R2.0 delivers with a Physical Sky Rendering model that allows to create automatic HDRI backgrounds that are based on real world measurements. Sun position and sky color is calculated automatically with a set of a few easy-to- control parameters. Besides the fixed background map option there is also
a new texture map that allows for even more control in your renderings.
fR-Skin
Human Skin and other advanced SSS rendering effects have been a privilege of finalShaders users before! But now, with R2.0, all of this power comes into the core of finalRender Stage-1 along with unlimited network rendering!
fR-Architecture
An all new advanced and yet easy to set up finalRender material! This material emulates the standard 3ds max Arch&Design material so that every 3ds Max user can feel at home right away or even use scenes with the original 3ds Max material applied.
fR-Light
Adding a true light material to 3ds Max opens up a whole new way in lighting scenes with finalRender Stage-1. With a true area light source, any surface in a scene may be turned into a real area light by just applying this material!
fR-Ambient Occlusion
A true and full blown and highly optimized Ambient Occlusion Map is now part of the finalRender Stage-1 R2.0 Core. For more information on Ambient Occlusion!
fR-MTD
By adding a new powerful MTD modifier to the tool set of finalRender, even more advanced effects are now possible!
Rectangular Light
Rectangular Lights have always been the major lighting tool for professionals. Now, finalRender Stage-1 R2.0 comes with a huge bunch of enhancements and additions to this feature. An immense release of power comes from the use of Light Portals in scenes that use GI and openings in walls (windows).
Render Elements
finalRender has always been strong in supporting Render Elements. In fact, it was the first 3rd party renderer to support all the standard 3ds Max Render Elements. Now with this latest release, finalRender supports even more Render Elements than ever before. Besides adding finalRender specific Render Elements many additional options and features have been added as like include and excludes for RE's, Advanced Zdepth and Tdepth!
New Render UI
3dsEverything today is about workflow and getting the most out of your tools. finalRender Stage-1 R2.0 used all the suggestions foroptimization that came from actual users to help shape the next generation of this rendering application.
Baking Render Elements
3ds Max's native Render To Texture feature is now the only supported texture baking option for finalRender Stage-1. Many additional Baking Elements were added to fully support all the advanced features of finalRender.
3ds Max Exposure Control
To support all the power Render Elements can give you, finalRender Stage-1 R2.0 introduces a 3ds Max conform Exposure control that fully exposes all the power of finalRender's unique Color Mapping tools. By using the standard 3ds Max Exposure Control from within the Environment Menu section, the best possible compatibility can be guaranteed and full support of all Render Elements is expected.
Absorption
Several enhancements and additions have been made to the finalRender materials for even greater control.
Enhancement to Geometric Sampler
Geometric sampling is a powerful feature
of finalRender and it has been enhanced to increase ease of use and efficiency, especially when UltraBlur? is used.
Automatic Details Detection
For the first time, finalRender Stage-1 R2.0 introduces an automatic option to drastically increase small details and allow for much faster GI rendering. This new Details Detection algorithm that can be added to all optimized Global Illumination engines isnow available in finalRender. Every GI rendering will look better and more detailed even when less samples or higher interpolation values are used.
UltraBlur? Enhanced
finalRender introduced its proprietary UltraBlur? technology with finalRender Stage-0. By adding true multi-threading support and doing extreme enhancements to the algorithms, UltraBlur? now offers the best possible compromise between speed and image quality when it comes to rendering blurry reflection/refraction effects.
New Installation Method and Structure
The finalRender Stage-1 R2.0 installation now supports parallel installs of multiple 3ds Max releases.
Every DR Render slave installation comes in an isolated subfolder that for DR rendering with multiple 3ds Max Releases without changing configuration files.
In addition the aforementioned features, the installation of the finalRender plug-in has been moved out of 3ds Max' root folder to make it even easier to handle it in complex networks.
fR-Wax
Wax rendering and other advanced SSS rendering effects have been a privilege of finalShaders users before! But now, with R2.0 ofStage-1 all of this power comes into the core of finalRender along with unlimited network rendering!
fR-Fillet
finalRender Stage-1 R2.0 comes with a full load of advanced and ready to use materials, one of it being the all new fR-Fillet material which allows the user to easily add rounded and soft corners on every sharp edge of an object. This extremely powerful rendering effect can help in adding the last bit of realism to all of your renderings!
Full Support of Velocity Channel
finalRender Stage-1 R2.0 now fully supports the creation of the Velocity RPF Channel and the Relevant Render Element channel.
fR Block Bit Map Format Importers/Exporters
The introduction of finalRender's Bitmap Pager technology brought a great relief to all users who are in desperate need for extremely high resolution renderings or who are using extremely high resolution texture maps. With finalRender Stage-1 R2.0, you cannow Load and Save finalRender's native .bbt format directly from within 3ds Max.
fR-Dirt
fR-Dirt offers many more advanced effects you won't find in the texture map, including dirt placement based on a bump map and full Render Elements support. It's amazing how simple it is to create wear and tear in just a few mouse clicks.
fR-CarPaint
fR-CarPaint is an advanced metallic shader/material that creates car paint effects extremely fast. It is easy to set up and offers all the flexibility and power you need. Creating metallic car paint effects (meta
l glitte
rs enclosed in the lacquer) with adjustable size and strength is simple with fR-Carpaint! For more information on fR-Carpaint.
二、finalToon Release 2.0 for 3dsmax9 32/64 bit;
finaToon Release 2.0 for 3dsmax9 32/64 bit是3dsmax 9.0下的一款卡通渲染器,除了本身强大的功能以外它还完全兼容finaRender stage-1,可以与fianRender结合使用;
三、finalShaders Release 2.0 for 3dsmax9 32/64 bit;
finalShaders, an Add-On for finalrender Stage-1, is the latest development from cebas Computer. finalShaders contains 14 advanced, easy-to-use, and "ready to render" materials.
One of the main goals of finalShaders is to provide user efficiency when creating even the most complex material effects. What’smore is that these are not simple, “canned material” effects with only a few options. They are fully customizable, flexible material types that will give you the ability to quickly get the specific looks you want. From alien and human skin, to waxy candles, from beautifully deep, flecked car paints to oily thin-film effects are all just a few mouse-clicks away.
The material types themselves range from simple materials, such as X-Ray, to complex, multi-level materials like the Elevation material. Elevation lets you texture an entire landscape with one single material that includes the blending between the various height layers. Check out the next few pages and learn what great materials and effects finalShaders has to offer.
finalShaders是 finalrender Stage-1的一个附加程序,提供了14种预设的fr高级材质,它们包括轿车漆、X射线、半透明、CD、天鹅绒、线框、多层材质等常用材质。
三、Brazil r/s v1.2.66 Download;
四、VRay 1.5 RC3 for 3dsmax6/7/8/9 32/64bit+绿无乱码补丁;
五、PolyBoost 3.0 for 3ds max 5-9 (强大的polygon建模辅助工具);
PolyBoost 是一款工作于3dsmax平台下强大的polygon建模辅助工具, 他对polygon下点、线、面等子物体的选择、编辑、转变等功能进行了增强,同时还新增了不少新功能,如:Viewport texture painting tool, UVW mapping等,总共集成了超过100个不同功能的相关工具。
六、Polygon Cruncher 7.22 (强大的模型减面工具);
很多朋友常常因为在场景中放置了过多的高面数模型导致整个场景的显示速度变慢,文件也变得很大。这时候你就需要Polygon Cruncher来帮忙了。它可以在保留你模型原有细节及材质信息的情况下对你的模型进行优化及减面,并可以将优化后的模型保存为一些常用的3D格式如:3ds、obj等。同时Polygon Cruncher还提供了3dsmax和Lightwave插件,可以让你在3dsmax或Lightwave中直接对模型进行减面优化。
七、Greeble for 3dsmax3/4/5/6/7/8/9+中文版;
Greeble 是一个非常小巧的3dsmax插件,虽然它的功能很简单就是在物体表面随机生成四方体。不过对于像生成城市建筑或是丰富太空船表面
细节等工作,Greeble的简单功能却可以派上大用场。
八、Mankua Texture Layers 2 for Max9 32/64bit(高级贴图插件);
Texture Layers 2 是一套高级贴图工具,并被广泛应用于CG制作及游戏开发。借助Texture Layer 2,用户可以在单一的修改器中创建出多个贴图通道,并可将其应用于动画。该插件还拥有自己的子对象面/面片选择集功能。
Texture Layers 2 is the latest incarnation of Mankua’s production-proven, advanced mapping and textu
ring system for 3ds Max and Autodesk VIZ users. With Texture Layer 2, you can create and animate all of your mapping channels within a single modifier, applying different mapping styles to parts of the same object in just minutes. It’s like having a modifier stack within a single modifier! The product offers advanced mapping tools unlike anything else available for 3ds Max including Spline Mapping, Free Form Deformation, UVW Frame and a much needed Pelt system to give you the ultimate power to apply maps to your most detailed models.
Texture Layers 2 also includes its own Sub-Object selection mode so you can choose parts of your model on the fly, while allowing you to read in saved selection sets from elsewhere in the Modifier stack. You can quickly copy, paste, save and load mapping channels within the same modifier, or from one modifier to another to suit your needs. You don’t even need to use Multi/SubObjectMaterial IDs when you assign your materials. After application, you can blend all or parts of the material into other layered materials to control how the final material is displayed. For all of you who’ve been looking for more sophisticated ways of mapping your objects inside of 3ds Max, check out Texture Layers 2 today.
九、Ephere Ornatrix v1.5 Retail for Max9 32bit(毛发模拟插件);
Ornatrix是一款3ds max平台下的毛发模拟插件,它提供了从毛发建模、动画、渲染等一系列功能。
以上是来自韩国的Kim Hyoung jun (k.jun) 的作品 - Healing,其中女孩栩栩如生的头发就是使用了Ornatrix所制作的!Ornatrix is a hair solution plugin for 3d Studio Max. Starting from scratch it allows you to create, model, animate, and render any type of hair, fur, and almost any other fiber-based object you can think of.
By having a collection of innovative tools at your disposal you can quickly and intuitively set up great looking hair much like a real hair stylist does - style it to your needs. Because Ornatrix is so closely incorporated into 3d Studio Max interface, itsskills will come naturally to 3dsmax users. Provided help and tutorials will get those new to the field up and running in no time.
十、Swift 3D Plug-ins for 3ds max6-9(卡通渲染器);
Swift 3D Plug-in V3 for 3dsmax是一款非常强大的卡通渲染器,由于采用了先进的RAViX® 4渲染技术,Swift 3D Plug-in V3 for 3dsmax允许3ds max用户将他们的3D场景导入到Flash中进行编辑或直接
渲染成Flash动画格式文件。
  Swift 3D Plug-in V3 for 3dsmax是一款非常强大的卡通渲染器,由于采用了先进的RAViX® 4渲染技术,Swift 3D Plug-in V3 for 3dsmax允许3ds max用户将他们的3D场景导入到Flash中进行编辑或直接渲染成Flash动画格式文件。
十一、Map Layers V1.44 for Max8/9 中英文版;
这是一款非常不错的3dsMax材质混合插件,大家一定用到过Photoshop的图层混合模式吧!这个插件可以让你在3dsMax的材质编辑器中同样使用到类似于Photoshop图层混合模式中诸如:正片迭底、滤、强光、调、饱和度等20多种混合模式来对不同材质贴图进行混合。除此之外,它还可以为每个材质设置不同的透明度。
小提示:
在所有图层序号上面的"B"字母表示base(基本图层).
ADD 在末尾添加一个新图层
CTRL + ADD 插入一个新图层在指定位置
DELETE 删除最后一个图层
CTRL + DELETE 删除指定图层
安装:
复制"MapLayers.dlt"或"MapLayers_net.dlt"(支持网络渲染)到3dsmax的插件目录下如:“:\3dsmax9\plugins”
十二、3dsmax插件-FumeFX 1.0 for 3dsmax9 32Bit(流体动力学插件);
   FumeFX是一款强大的流体动力学模拟插件,其强大的流体动力学引擎可以模拟出真实的火、烟、爆炸等常见气体现象。
十三、3dsmax插件-DreamScape 2.5c for 3dsmax9 32/64Bit(造景插件);
DreamScape允许你制作出真实的天空,云、海洋、地形等效果。包括了复合的texmap、动力学、折射和反射等功能,是一个强大的效果景观插件.
主要更新:
MAX插件 DreamScape 2.5c 升级,新版主要是:
-修复了一些使用者报告的bugs
-增加了更多DCP的与FR_stage1渲染器、PF粒子系统、Thinking Particle粒子系统的协同性
-新的教程文件
-修订了练习视频
十四、3dsmax插件-Afterburn 3.2a for 3dsmax9 32/64Bit(烟雾效果插件);
   Afterburn是一款产品级的3dsmax烟雾效果插件,其特效被广泛应用于一些著名电影及电脑游戏中.
Afterburn提供了制作真实的云、火焰、烟雾、灰尘、液体、爆炸等一系列特效的解决方案.
主要更新:
MAX插件 AfterBurn 3.2a 升级,新版主要是:
-修复了一些使用者报告的bugs
-增加了更多DCP的与FR_stage1渲染器、PF粒子系统、Thinking Particle粒子系统的协同性
-新的教程文件
-修订了练习视频
十四、Greeble for 3dsmax3/4/5/6/7/8/9+中文版
十五、finalRender Stage-1 R2.0 QuickStart Videos(快速入门教程);
Boston MA,2007/03/30) cebas计算机公司-finalRender®的开发商, 发布的 finalRender Stage-1 R2.0快速入门教程视频教程(finalRender Stage-1 R2.0 QuickStart Videos):
本视频教程是围绕 finalRender Stage-1 R2.0 for 3ds Max的常用渲染功能为主题所制作的。
此集教程分别对:finalRender MTD, GI-AQMC, Caustics, 3S, and Anti-Aliasi