中国跳棋软件代码大全
以下是一个简单的中国跳棋软件的代码示例,代码描述了游戏的基本逻辑和界面交互。代码中包含了跳棋的规则、游戏的初始化、玩家的移动、判断游戏是否胜利等功能。
```python
import pygame
import sys
#初始化游戏
def init_game(:
global screen, clock, font
pygame.init。
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption('中国跳棋')
font = pygame.font.Font(None, 36)
#绘制棋盘
def draw_board(:
for i in range(1, 9):
pygame.draw.line(screen, (0, 0, 0), (0, i 某 60), (480, i 某 60), 2)
免费游戏代码大全for i in range(1, 9):
pygame.draw.line(screen, (0, 0, 0), (i 某 60, 0), (i 某 60, 480), 2)
(screen, (0, 0, 0), (0, 0, 480, 480), 4)
(screen, (0, 0, 0), (60, 420, 420, 60), 4)
#绘制棋子
def draw_stone(:
for i in range(15):
for j in range(15):
if board[i][j] == 1:
pygame.draw.circle(screen, (0, 0, 0), (i 某 30 + 30, j 某 30 + 30), 12, 0)
elif board[i][j] == 2:
pygame.draw.circle(screen, (255, 255, 255), (i 某 30 + 30, j 某 30 + 30), 12, 0)
#判断游戏是否胜利
def check_win(row, col, player):
count_1 = count_2 = 0
#横向检查
for i in range(5):
if col - i >= 0 and col + 4 - i <= 14 and \
board[row][col - i] == player and board[row][col + 1 - i] == player and \
board[row][col + 2 - i] == player and board[row][col + 3 - i] == player and \
board[row][col + 4 - i] == player:
return True
#纵向检查
for i in range(5):
if row - i >= 0 and row + 4 - i <= 14 and \
board[row - i][col] == player and board[row + 1 - i][col] == player and \
board[row + 2 - i][col] == player and board[row + 3 - i][col] == player and \
board[row + 4 - i][col] == player:
return True
#斜向检查
for i in range(5):
if row - i >= 0 and row + 4 - i <= 14 and col - i >= 0 and col + 4 - i <= 14 and \
board[row - i][col - i] == player and board[row + 1 - i][col + 1 - i] == player and \。
board[row + 2 - i][col + 2 - i] == player and board[row + 3 - i][col + 3 - i] == player and \。
board[row + 4 - i][col + 4 - i] == player:
return True
#反斜向检查
for i in range(5):
if row - i >= 0 and row + 4 - i <= 14 and col - 4 + i >= 0 and col + i <= 14 and \
board[row - i][col - 4 + i] == player and board[row + 1 - i][col - 3 + i] == player and \。
board[row + 2 - i][col - 2 + i] == player and board[row + 3 - i][col - 1 + i] == player and \。
board[row + 4 - i][col + i] == player:
return True
return False
#主程序
def main(:
global board
init_game。
turn = 1  # 初始化玩家1先手
board = [[0] 某 15 for _ in range(15)]
while True:
for event in (:
pe == pygame.QUIT:
sys.e某it。
pe == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
某, y = event.pos
col = (某 - 30) // 30
row = (y - 30) // 30
if col >= 0 and col < 15 and row >= 0 and row < 15 and board[row][col] == 0:
board[row][col] = turn
if check_win(row, col, turn):