JS实现代码⾬特效
本⽂实例为⼤家分享了JS实现代码⾬特效的具体代码,供⼤家参考,具体内容如下
html代码
<canvas id="code_rain_canvas" width="1440" height="900"></canvas>
js 代码
//获取画布对象
var canvas = ElementById("code_rain_canvas");
代码运行js特效
//获取画布的上下⽂
var context = Context("2d");
var s = window.screen;
var W = canvas.width = s.width;
var H = canvas.height;
//获取浏览器屏幕的宽度和⾼度
//var W = window.innerWidth;
//var H = window.innerHeight;
//设置canvas的宽度和⾼度
canvas.width = W;
canvas.height = H;
//每个⽂字的字体⼤⼩
var fontSize = 12;
//计算列
var colunms = Math.floor(W / fontSize);
//记录每列⽂字的y轴坐标
var drops = [];
//给每⼀个⽂字初始化⼀个起始点的位置
for (var i = 0; i < colunms; i++) {
drops.push(0);
}
//运动的⽂字
var str = "WELCOME TO WWW.ITRHX.COM";
//4:fillText(str,x,y);原理就是去更改y的坐标位置
//绘画的函数
function draw() {
context.fillStyle = "rgba(238,238,238,.08)"; //遮盖层
context.fillRect(0, 0, W, H);
//给字体设置样式
context.font = "600 " + fontSize + "px  Georgia";
//给字体添加颜⾊
context.fillStyle = ["#33B5E5", "#0099CC", "#AA66CC", "#9933CC", "#99CC00", "#669900", "#FFBB33", "#FF8800", "#FF4444", "#CC0000"][parseInt(Math.random() * 10)]; //randColor();可以rgb,hsl, 标准⾊,⼗六进制颜⾊            //写⼊画布中
for (var i = 0; i < colunms; i++) {
var index = Math.floor(Math.random() * str.length);
var x = i * fontSize;
var y = drops[i] * fontSize;
context.fillText(str[index], x, y);
//如果要改变时间,肯定就是改变每次他的起点
if (y >= canvas.height && Math.random() > 0.99) {
drops[i] = 0;
}
drops[i]++;
}
};
function randColor() { //随机颜⾊
var r = Math.floor(Math.random() * 256);
var g = Math.floor(Math.random() * 256);
var b = Math.floor(Math.random() * 256);
return "rgb(" + r + "," + g + "," + b + ")";
}
draw();
setInterval(draw, 35);
};
展⽰效果:
以上就是本⽂的全部内容,希望对⼤家的学习有所帮助,也希望⼤家多多⽀持。