Visuals
Blink
Version 1.00 - Virtools
Categorized in Visuals/FX
Description
Apply to a 3DENTITY.
Blinks the 3D Entity (alternates between show and hide).
Technical Information
In: activates the behavior.
Out: is activated when the process is completed.
Hidden Frames: number of frames the 3D Entity remains hidden (not rendered).
Shown Frames: number of frames the 3D Entitity is shown (rendered).
This behavior needs to be looped.
视觉效果
闪烁效果
Visuals/FX中将其分类
描述
适用于3D实体
三维实体闪烁显示(在显示和隐藏之间交替显示)
技术信息
In:激活该行为
Out:当进程完成时则被激活
Hidden Frames:被隐藏的3D实体的帧的数量(没有被渲染)
Shown Frames:被显示的3D实体的帧的数量(被渲染)
这个行为需要被循环
Change Sprite Slot
Version 1.00 - Virtools
Categorized in Visuals/2D
Description
Apply to a SPRITE.
Changes the current slot of the Sprite.
Change
Technical Information
In: activates the behavior.
Out: is activated when the process is completed.
Slot Index: index of the new Sprite slot.
Slots are simply different images contained in a Sprite.
See the Setup View for Sprites.
更改精灵纹理序号
Visuals/2D中将其分类
描述
适用于一个2维精灵
更改当前纹理序号
Change
技术信息
In:激活该行为
Out:当进程结束时则被激活
Slot Index:新的精灵纹理的序号
序号被简单的放到不同的包含2维精灵的图片中
查看Setup View中的更多2维精灵
Display Progression Bar
Version 1.00 - Virtools
Categorized in Visuals/2D
Description
Apply to a BEOBJECT.
Displays a progression bar.
Display
Technical Information
On: activates the process.
Off: deactivates the process.
Exit On: activates if the BB is activated by the On bIn.
Exit Off: activates if the BB is deactivated by the Off bOut.
X: horizontal position of the first progression bar (Empty Bar ()).
transparent中文翻译Y: vertical position of the first progression bar (Empty Bar ()).
Bar Progression: amount of progression bar to show (between 0 and 100%).
Empty Bar (): the 2D Sprite to use to represent the 'Empty Bar' (the container)
Full Bar (): the 2D Sprite to use to represent the 'Full Bar' (the content)
Remarks
The 2D Sprite specified in the Empty Bar () setting is always displayed, with all or a part of the 2D Sprite specified in the Full Bar displayed on top. The amount of the the Full Bar () 2D Sprite depends on the percentage given by the Bar Progression pIn. You do not have to specify an 'Empty Bar' if you don't need one. This BB should only be used to display horizontal progression bars.
显示进程条
Visuals/2D中将其分类
描述
适用于交互对象
显示一个进程条
Display
技术信息
On:激活该进程
Off:撤消该进程
Exit On:当BB的bIn被激活则被激活
Exit Off:如果BB通过bOut被激活则被激活
X:第一个进度条的水平位置(空进度条)
Y:第一个进度条的垂直位置(空进度条)
Bar Progression:显示的进度条的总数(在0到100%之间)
Empty Bar():用来代表‘Empty Bar’的2D精灵。(容器)
Full Bar():用来代表‘Full Bar’的2D精灵(容器)
评论
2D精灵指出了在一个空进度条的设置总是被显示,2D精灵的全部或是一部分将在顶部的满进度条中被指出。满进度条中2D精灵的总数取决于所给了Bar Progression pIn的百分比。如果你不需要一个,你不要指定一个‘空进度条’。这个BB应该只使用于一个水平的进度条
Edit 2D Entity
Version 1.00 - Virtools
Categorized in Visuals/2D
Description
Apply to a 2DENTITY.
Changes the 2d entity parameters.
Edit
Technical Information
In: triggers the process.
Out: is activated when the process is completed.
Pos X: Horizontal position of the 2d Entity.
Pos Y: Vertical position of the 2d Entity.
Z Order: display order relatively to the other 2d entity.
Background: Checked = Behind every object of the scene, Not Checked = (Foreground) In front of every object of the scene.
Pickable: Checked = The sprite can be picked.
Clip To Parent: Checked = The sprite will be clipped to the extents of its parent.
Stick Left, Right, Top, Bottom: Checked = Stick to chosen borders of the parent at the current distance.
Edited Components: position, background, pickable, parent alignment, z ordering, size, clip to parent. Select which components you want to modify through the building block.
编辑2维实体
Visuals/2D中将其分类
描述
适用于一个2D实体
更改二维实体参数
Edit
技术信息
In:触发该进程
Out:当进程完成时被激活
Pos X:2D实体的水平位置
Pos Y:2D实体的垂直位置
Z Order:相对于其他2D实体的陈列顺序
Background:Checked=在每个对象后的场景,Not Checked=(前景)在每个对象前面的场景
Pickable:Checked=能够被拾取的2D精灵
Clip To Parent:Checked=2D精灵将被他的父节点的宽度而省略一点
Stick Left, Right, Top, Bottom:Checked=忠于在现有的距离中选择父节点的边缘
可编辑的元素:方位,背景,父节点,Z轴顺序,尺寸。通过BB选择你想要修改的元素。
Gauge
Version 1.00 - Virtools
Categorized in Visuals/2D
Description
Apply to a 2DENTITY.
Changes the size of a 2DEntity in any direction according to a percentage.