3ds max 2013 修改器堆栈中英文对照表
修改器堆栈 Modifier List
选择修改器(Selection Modifiers)
网格选择-Mesh Select
面片选择-Patch Select
多边形选择-Poly Select
体积选择-Vol. Select
世界空间修改器(World-space modifiers)
Hair Fur (WSM)-Hair and Fur (WSM)-头发和毛皮
摄影机贴图(绑定) (WSM)-Camera Map (Binding) (WSM)
曲面变形(绑定) (WSM)-Surf Deform (Binding) (WSM)
曲面贴图(WSM)-SurfaceMapper (WSM)
点缓存(绑定)(WSM)-Point Cache (Binding) (WSM)
细分(WSM)-Subdivide (WSM)
slice中文置换网格(绑定)(WSM)-Displace Mesh (Binding) (WSM)
贴图缩放器(绑定)(WSM)-Map Scaler (Binding) (WSM)
路径变形(绑定)(WSM)-Path Deform (Binding) (WSM)
面片变形(绑定)(WSM)-Patch Deform (Binding) (WSM)
对象空间修改器(Object-Space modifiers)
Cloth(布,织物)
FFD 2x2x2
FFD 3x3x3
FFD 4x4x4
FFD(圆柱体)4x6x4-FFD(cyl)4x6x4
FFD(长方体)4x4x4-FFD(box)4x6x4
HSDS(分级细分曲面)
MassFX Rigid Body(MassFX刚体)
mCloth(动态布料)
MultiRes
Physique(骨骼,体型)
ProOptimizer(高级优化)
STL 检查-STL Check
Turn To gPoly
UVW 变换-UVW Xform
UVW 展开-Unwrap UVW
UVW 贴图-UVW Map
UVW 贴图添加-UVW Mapping Add
UVW 贴图清除-UVW Mapping Clear
X 变换-XForm
优化-Optimize
体积选择-Vol. Select
保留-Preserve
倾斜-Skew
切片-Slice
删除网格-DeleteMesh
删除面片-DeletePatch
变形器-Morpher
噪波-Noise
四边形网格化-Quadify Mesh
-Shell
多边形选择-Poly Select
对称-Symmetry
属性承载器-Attribute Holder
平滑-Smooth
弯曲-Bend
影响区域-Affect Region
扭曲-Twist
投影-Projection
拉伸-Stretch
按元素分配材质-MaterialByElement
按通道选择-Select By Channel
挤出-Extrude
挤压-Squeeze
推力-Push
摄影机贴图-Camera Map Modifier
晶格-Lattice
曲面变形-SurfDeform
替换-Substitute
材质-Material
松弛-Relax
柔体-Flex
法线-Normal
波浪-Wave
涟漪-Ripple
涡轮平滑-TurboSmooth
点缓存-Point Cache
焊接-Welder
球形化-Spherify
细分-Subdivide
细化-Tessellate
编辑多边形-Edit Poly
编辑法线-Edit Normals
编辑网格-Edit Mesh
编辑面片-Edit Patch
网格平滑-MeshSmooth
网格选择-MeshSelect
置换-Displace
置换近似-Disp Approx
蒙皮-Skin
蒙皮包裹-Skin Wrap
蒙皮包裹面片-Skin Wrap Patch
蒙皮变形-Skin Morph
融化-Melt
补洞-Cap Holes
贴图缩放器-Map Scaler OSM
路径变形-PathDeform
转化为多边形-Turn to Poly
转化为网格-Turn to Mesh
转化为面片-Turn to Patch
链接变换-Linked XForm
锥化-Taper
镜像-Mirror
面挤出-Face Extrude
面片变形-PatchDeform
面片选择-Patch Select
顶点焊接-Vertex Weld
顶点绘制-Vertex Paint